I followed the Dungeon Props tutorial on SideFX (by Simon Verstraete) to model the modular. SideFX Houdini FX combines superior performance and dramatic, ease of use to bring the experience powerful 3D and accessible to artists, VFX to create movies, stories, ads or video games. Quixel and related names and images are the property of Epic Games, Inc. I built this scene from the ground up in Unreal Engine 5. SideFX Houdini FX is 3D animation software and FX system model directly PolyDraw, including dynamics simulation and output. It was important to get the right kind of erosion for the mountain slope that had a structure built into it. This ensured that the textures matched the surrounding objects in the shot and the Iceland-inspired terrains in the rest of the sequence.īelow you can see some of the initial experiments from the prototype stage. The Content Library is a repository of scene files (.hip) Houdini Digital Assets (.hda), materials, textures, and other types of assets that can be used to learn Houdini and understand how it works. 'Mystic Towers' is a personal environment work, you might recognize these towers from the Mahabat-Maqbara palace in India, a beautiful piece. We used the Synth node to create terrain textures using Megascans's scanned textures. In fact, over one weekend, we were able to create a terrain that matched their exact specs. Houdini is built from the ground up to be a procedural system that empowers artists to work freely, create multiple iterations and rapidly share workflows. I will talk about Suction Fluid, Target Force, and in the second part of the tutorial I will make a. Gaea was quite young back then, but our in-house team knew we could deliver what was required. In this video, I will show you 3 different methods of Flip Liquid Morph inside Houdini. Houdinis comprehensive feature set includes modeling, rigging, animation, particle effects, dynamics, compositing, integrated rendering, and more. Production was already rushing to completion on the rest of the sequence, so achieving that shot was urgent. They were looking for specific shapes that their existing toolset could not create. When Quixel was making Rebirth to showcase Megascans assets in Unreal Engine, they needed an additional shot to show the terrain from above.
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