![]() After level 99, the levels repeat starting level 95. There are 99 levels of gameplay, each increasingly difficult. Sometimes the aliens will carry lethal androids instead, which must be avoided. The player must shoot the enemy aliens and catch the falling scientists. The aliens capture scientists walking along the ground. Players must elude or engage various aliens-some slow, others faster-and return the scientists to the base's eponymous dropzone. ![]() Players control the hero trying to rescue the scientists on a horizontally-scrolling game field. The gameplay is in the style of Williams Electronics' Defender, with some influences from Scramble and Robotron: 2084. ![]() Gameplay Gameplay screenshot (Atari 8-bit) The player dons a jetpack armed with a laser, a cloaking device and three smart bombs, to rescue the scientists and return them to the base. On the surface of Jupiter's moon, Io, a human scientific research base is under attack by aliens. Maclean's first commercial game, Dropzone is similar in gameplay and style to the arcade game Defender and borrows many elements, including the same style of font, aliens, and title screen. It was ported to the Commodore 64, and later released for the Nintendo Entertainment System, Game Boy, Game Gear, and Game Boy Color. The main problem you're going to run into is finding someone to play with.Atari 8-bit, Commodore 64, Game Boy, Game Boy Color, Game Gear, NESĭropzone is a horizontally scrolling shooter developed by Archer Maclean (under the name Arena Graphics) for the Atari 8-bit family and published in 1984 by U.S. Hawk Games sells all of their own products online in a very professional layout. "Dropzone Commander" is only about one year old, so it's difficult to find in brick-and-mortar stores. They're incredibly wise, incredibly powerful, and very dangerous. The Shaltari are an ancient race of technologically advanced aliens. After centuries in reclusion, they're making their presence known as a faction of cyborgs whose society and culture are completely foreign to the UCM. The PHR started out as a group of humans who went off the grid as the golden age wound down. To spice things up, "Dropzone Commander" also includes two other factions: the PHR and Shaltari. They're parasitic, mind-bending horrors that use other species as slaves if not as target practice for their burning plasma. The aliens that kicked all of this mess off are called the Scourge. Unlike many other sci-fi franchises, Earth and her neighboring colonized systems are lost – humans are amassing on their frontier worlds under the guidance of the United Colonies of Mankind, which adds a nice touch of desperation. The setting to "Dropzone Commander" is fairly simple: humanity experienced a golden age of space exploration, found itself on the wrong end of an alien invasion, and the last survivors have regrouped to strike back hard. If a commander does not attach itself to a unit with comms gear, then his sphere of influence is halved. Otherwise, commander units have a sphere of influence which determine which units can benefit from command cards. ![]() Each faction has their own deck and playing with them is optional. Command cards are used by commanders to delegate bonuses during the game. Passive countermeasures give the unit saving roles. ![]() An active ability forces any enemy shooting at the unit to reduce their range from full to countered. Countermeasures are active or passive declarations made in the activation phase which help protect units from damage. The game also comes with a countermeasures mechanic and command cards. Rather than serving as a sometimes set-piece, buildings encourage players to fight over fortifications and serve as interactive elements to terrain. Buildings play an unusually critical role in "Dropzone Commander." Objectives for each game are found within buildings, so it's up to infantry to find, seize and hold them. ![]()
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